Showing posts with label RepRap. Show all posts
Showing posts with label RepRap. Show all posts

Tuesday, April 12, 2011

Structural Fab

Soon we will be making buildings more efficiently and sustainably using computer controlled manufacturing and as-needed supply strategies. This article in MIT's Technology Review discusses bringing the FabLab and RepRap processes to the construction industry.

I particularly like the biomimicry aspects of making load bearing members in a building structurally resemble bones. Now if we just add some sensors as well, our buildings could tell us when they are breaking.

I suspect this will mean the replacement of many labor intensive construction jobs, but the building industry shouldn't expect to avoid the same technology-driven disruptions that the automotive, aeronautic, electronics and even shipping industries have endured.

Friday, March 25, 2011

Deriving 3D Models From Photos

Alright! I may soon be able to bullet-time photograph a broken plastic widget and 3D print out a replacement from a homegrown 3D printer, like Bowyer's RepRap. Then I won't have to send as much to the landfill. Repairmen can expand their revenue stream: 1) scavenging at Goodwill or eWaste yards 2) look up the broken part online or inverse-panoramic photograph it, and 3) print out the replacement. Boom, fixed machine for a low, low price.

Although this is not the first venture into this space, I'm glad to see Microsoft throwing some weight behind it. We will need lots more development. I visualize a day when I can call in a contractor, who shows up with a laser grid projector and a camcorder, and then brings an accurate blueprint/3D model to the next meeting.

I wonder if the intellectual property protectionism will be as ineffective for manufacturers as it has been for the music industry.